AI Insights · Timothy · October 2024
Top 5 PVP Games on iOS in Belgium: Q3 2024 Performance Insights
Explore the performance of the top 5 PVP games on iOS in Belgium during Q3 2024, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2024, the top five PVP games on iOS in Belgium showcased diverse performance trends across downloads, revenue, and weekly active users. Let's delve into the specifics of each game based on data from Sensor Tower.
Brawl Stars by Supercell saw a fluctuating revenue pattern. Starting the quarter with a peak of approximately $180K, it experienced a dip mid-quarter, reaching around $77K, before recovering to end the quarter near $119K. Downloads showed a gradual decline from 8.5K in early July to about 4.4K by the end of September. Meanwhile, weekly active users began at 172K and maintained a relatively stable trend, closing the quarter at approximately 155K.
MONOPOLY GO! from Scopely, Inc. exhibited a stable revenue trajectory, with a notable peak of $129K in the week of July 8. The game's downloads gradually decreased from 3K in early July to about 1.8K by the end of September. Active users began at 12K, declining progressively to close the quarter at around 8K.
Roblox, published by Roblox Corporation, showed a consistent revenue stream with a slight dip in August, starting at $58K and fluctuating around the $60K mark towards the end of the quarter. Downloads peaked at 6.2K mid-August before declining to 4.4K by September's end. The game's active users started strong at 197K, dipping to 176K by mid-September, and leveling off at 175K by the end of the period.
Pokémon GO by Niantic, Inc. had an interesting revenue spike of $122K in the second week of July, with subsequent weeks stabilizing around $26K to $48K. Downloads started at 1.5K and decreased steadily to 1.3K by the end of September. Active users fluctuated, peaking at 63K mid-quarter before ending strongly at approximately 64K.
Finally, PUBG MOBILE from Tencent Mobile International Limited experienced a revenue high of $71K in early July, with a consistent pattern around $24K to $31K towards the quarter's end. Downloads and active users remained relatively stable, with downloads starting at 1.1K and ending at 840, while active users hovered around 16K throughout the quarter.
These insights highlight the dynamic nature of the PVP gaming market in Belgium, with each game showing unique patterns in user engagement and monetization. For more detailed insights and data, visit Sensor Tower.